Brain Age 2: More Training in Minutes a Day
Intro: what’s More Brain Training? More Brain Training is nothing more than the sequel to Brain Training, one of the best seller games for Nintendo DS. These two games are inspired to Doct. Kawashima’s theory, according to which it’s possible to keep you brain trained, by keeping it young and active, by making some little and simple daily exercises. Both series’ games have the same structure: several exercises are introduced, to be made, possibly, every day, and at the end of which, you’ll likely to try the brain age test, which is needed to verify that there’ve been improvements in your own brain’s training. This “brain age” is the only basic measuring system adopted in the whole game, and you need it to realize your own progress. The ideal brain age is of 20 years: according Professor’s theory, anyone can get this result, even who’s older.
More Brain Training is, so, the second chapter of the series, but you doesn’t necessarily have played the first one to appreciate it, despite it can be very useful for the ones who got tired at playing the same old minigames and wants to try something new, even keeping the same Brain Training structure.
Both the games are included in the “Touch! Generations” titles, a series thought by Nintendo to get new people closer to the videogames world, like aged adults. This is a factor that has to be considered during the reading of this review, as lots of aspects about the game, starting from the graphic one, have been projected to also allow less expert users to easily play. Such aspects are to be judged considering the point of view of these new extremely random players too.
Graphic and display First thing first you can notice when you start playing for the first time this game, is the position you have to keep you Nintendo DS in your hands: while, as usual, the touchscreen is to be on the bottom, in More Brain Training you’ll have to keep the DS as it is an open book, where the touchscreen is on your right and the former “upper” one on your left.
Menu displaying is very simple and linear; in fact it’s made of four colored rectangles on a white background on the right screen, while on your left you just have the title screen.
Such a linear graphic carries both pros and cons. In fact, it can be very simple and usable for the ones who, at first get closet o the videogames world; on the other hand it can be felt badly to the most expert gamers, giving the wrong idea that it is a game of a little relevance or even a bad made game.
Graphic results as very (maybe even too) familiar for who already played Brain Training: if it weren’t for the change of fonts and, of course, of the title, it’ll look to be in front of just the same game! A renovation would’ve been better, even if probably the choice of leaving everything like in the first chapter was dictated by the need not to disorient the less expert users.
Audio Also for what concerns the audio part, a few improvements have been made and lots of sounds are just the ones from the previous chapter. Besides this lack in changing the soundtrack is likeable enough and there are a few effects spread somewhere that makes exercises funny.
in this new Brain Training chapter the sound part earns an higher relevance thanking the introduction of new exercises based on music and listening: in both cases the audio.... |
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Title: Universe At War: Earth Assault
Platform: PC
Release date: January 2008
Genre: Strategy
Author: zsinger
Vote: 7.6
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Universe at War: Earth appears to be, at first sight, an attempt to deliver and old style RTS game, with some innovations. Petroglyph developers have introduced three new alien races, two of which never seen before in RTS gaming.
Plot “And the earth stands on the brink of destruction…” it’s the year 2012 and the alien forces called The Hierarchy have descended upon the planet earth destroying everything in their path. As human force prepare for strikes back, a new mysterious alien force arrives: the Novus. Novus are sentient machines whose only will is to destroy their nemesis, The Hierarchy. .... |
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